GamR
Immersive Game Development (Media & Entertainment)
Building GamR: From Play Mat to Spatial Playground
On the software side, integrating a “first-of-its-kind” controller meant working within tight technical constraints. We spent a lot of time tuning performance, reducing latency between foot press and on-screen feedback
Bringing GamR to CES 2025 was the final test. Live demos in a noisy, crowded hall are unforgiving. We hardened the build, refined the onboarding flow, and tweaked visuals so that even a 30-second session could communicate what makes GamR different.
GamR is still evolving, but the core idea has stayed the same from day one: use playful hardware and immersive software together to get people off the couch, onto the mat, and into the game.